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Are you familiar with clipping planes? I think that will solve the half submerged sub on your terrain water demo. Btw, that thing is a winner! ๐Ÿ†

Thanks. Not sure whether Blitz supports clipping planes.

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yes, not out of the box.. but I did recall someone posted a resource on how to do this. You may also notice that fastext has this function and does it with their water code. 

will send a link as soon as I find it..

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here ya go... ๐Ÿ˜ƒ

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you are not letting up anytime soon, are you?.. ๐Ÿ˜‰ thanks and cheers!



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If I say I'll do things "one day", I usually do it never. Or immediately. ^^

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ditto. btw, some code snippet does not have the associated media/asset for them to test out.. still have it? also the source to the tokamak car damage demo would be nice though..

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You may have to change the paths and use some other media, this should work in most cases. And the Tokomak zip, I just let in in there, without to check it. Seemingly the source was in an other release. Anyway I remember after Tokamak a couple of other Phys libs appeared which were better, including those of "Devils Child" (that's german for "miracle-kid"). Just got a new job, so I'll be busy.

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Ok I see, I'm really after how those suspensions work.. anyway thanks again and congrats on your new job! ๐Ÿ‘

suspensions?