God-Rays for Blitz3D, demo2 (use in scenery)


I made a 2nd demo with the effect aligned slightly from above, as it would be used in a fps situation. It provides sweet rays and causes rather realistic overexposure (more realistic than gloom anyway) This contains no scene, but just a cube that is textured with a screenshot of "Relic Hunter" that rotates slowly. However, the effect can be seen and is intended to work in a full scenery. More details in the remarks of the sourcecode. (BTW sorry for the jumpy gif, OBS had a bad day)

Files

godrays_forest_v2_blitz3d.zip 1.2 MB
Nov 20, 2021

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