Relic Hunter
A downloadable game for Windows
Relic Hunter V. 0.1 early prototype (for windows) release
This is a treasure hunting simulation in retro 3D style. By now it allows to walk around in a forest and metal-detect the ground. Various things can be found and undug, including precious coins and worthless iron scrap.
There is a new update. Check out the screenies and the dev log. Note, Update V0.2b adds only a simple option to set the screen resolution.
Note:
-Due to request I released the (Blitz3D) source (v 0.11) AS IS, which is work in progress. An include-file is missing (b3dfile.bb), but can be found in the procedural pine tree zip (see my other projects), or the mesh saving parts can be removed, as they are not required for the game.
-Uploaded several WIP screenies of new ground, not sure whether I like it. ...
-Also, added screenies of current experimental grass/bush fake shadows to increase depth perception.
-Replaced bush by new procedural one, after thinking "I don't like the bushes" ^^. The problem was due to extremly low polycount, they couldn't be lit reasonably, resulting in a contrast-less green soup. That's better now I guess.
Some of these screenshots do not represent current releases, just playing with the colors etc., tell me what you think.
Status | Prototype |
Platforms | Windows |
Author | jfkEO1010etc |
Genre | Adventure |
Tags | 3D, Retro, Singleplayer, treasure-hunt |
Download
Install instructions
Extract in a folder of your choice and run the exe.
Development log
- Relic Hunter Update V0.2Dec 04, 2021
- Relic Hunter Source ReleaseNov 25, 2021
- Relic Hunter, experimental rays effect updateNov 21, 2021
Comments
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New 0.2 update looks nice with the boundary fence and all.. ๐ it would be great though to choose your preferred resolution perhaps with a config file. The effects and other framerate factors really sinks in with higher resolutions like full hd.
Yeah, thanks. I guess it should be played with the rays effect off on anything but a real game computer. But I may add an option. And optimize the speed. Still got to fix that angle thing. Tho it's less obvious with the horizon blocking it.
Ok, I've added a very simple option in the update v0.2b. It seems tho, the smaller the resolution, the more subtle the rays effect - weird...
Great thanks! ๐๐๐
Still finding only nails.. this game is harder than I expected ๐ ๐ ๐
Oohh finally just found 1! ๐
I had to quick run at the god rays update and I must say it runs great! ๐ฅ
I think with a bit of a blur it will be perfect ๐
discard the blur, it still looks great even on lower resolution rays and probably more efficient.
This is nice. ๐kinda bummed out though as I only found a nail on my first try ๐
Hehe, I kept that disappointment moment at a realistic level - actually IRL we find 97% scrap iron. Here we have 500 nails and 500 coins buried. Tho, that's still boring, but adding some special artefacts will be easy. And, like hints in the game, about where to dig for the real good stuff, and riddles that reveal locations etc. And of course some nice ruins to explore. I can't wait to put moss on the bricks ^^ Thanks for playing!
Awesome! looking forward to more updates ๐
Hello, I downloaded the game. The game looks good. The game is a really good try. Well done. I notice that there are many nice softwares on your Itch webpage. I think that you are an experienced coders. I am an amateur learner in programming. Though I don't use Blitz3D, I know that it is a very versatile language. Sure! By the way, I hear that a new version is being developed(Blast3d).
Thank you. You're right, I prefer coding over learning other engines user interfaces. Blitz is an oldie, but still has it's uses. These games I make are just for fun, or a previs for an idea, that could be implemented using a modern engine, like UE. Blast3D? Sounds good. Hopefully supporting the new stuff, or maybe a converter to HTML5 WebGL, that would be relatively easy. I wonder what Mark Sibly is doing, the man who made Blitz3D.
Last time I heard he's now busy with his day job.
I just hope he's fine. He never was a man of many words ^^ And he took criticism too seriously, Some guys accused Blitz3D for being "a hack", but the truth is, for the time it was brilliant, and even now it's still powerful. He still could port it to WebGL. Imagine the ease, developing in Blitz3D and have it in the browser with one click.
I believe that Mark Sibly is a very talented developer since he created so many excellent language softwares.
That's true. Later products like BlitzMax or Monkey were technically more sophisticated, but less commercial. There was also an explosion in numbers of new games design languages and engines, where in the late 90ies there was a vacuum in that sense. After Qbasic there was a long nothingness, then there came DarkBasic and Blitz3D. And then dozens of others, whereby Unity became the "Metallica" of engines: all others vanished in insignificance ^^
Hello.....long time no see.
I am not a Blitz3D user but I discover that some people are discussing the pre-release version of Blast3D in the following forum. The pre-release version was released 1 week ago.
https://www.blitzcoder.org/forum/topic.php?id=1325
I don't know the quality of the version but I hope that the above information will be useful to you....
Very interesting, thanks!
I agree. This game is nice.
I guess that you are a blitz software user(from your name). By the way, I read a discussion about a new version of Blitz3d.
https://www.syntaxbomb.com/others/blast3d/
๐ ๐ ๐
Sure. Many people of the Blitz community should be waiting for news of Blast3D because another project Blitz3D NG failed.
Hello, sorry disturb you.
I set up a jam recently. If you(or jfkEO1010) are interested in the jam, you(or jfkEO1010) are very welcome to join it. Thanks!https://itch.io/jam/jam-for-all-basic-dialects-2
You're not disturbing. I shall see whether I'll have the time and opportunity to join the jam, but I would like to.
Hello, very welcome!!!
Happy New Year jfkEO! ๐
Same here, but it's going to be a busy first quarter jumpstarting with all blitz + other personal stuff and so we shall see..
Happy New Year ๐
No problem.
Good luck in 2022!!!!!