I have a question, I noticed anything that mixes in real 2D (like Rect, Line etc.) in 3D mode gets extremly slow (7 fps etc?), eg. the CSP engine level editor, the particle editor but also eg. Markus Rauchs CSG modeller - is that just on my machine, or is it an all Win10 Dx10 and later rigs?
Yes, apparently 2D does take a big performance hit particularly when not use properly. I would use something like Draw3D or your typical 3D quads as 2D text/routines.
Thanks. Well, I just wrote the Pseudo2D thingy, and the real 2D line replacer. Seems I'm gonna fix the speed issues in the CSP ngn level editor after all. BTW, it is only the Line command, it is stupidly slow, 1000 lines go to 0.5 frames/s lol. (Windows thought it crashed, between frames^^)
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I use MX-15 Debian Jessie 32 bit
I have tried to start The Blob Conspiracy in Linux using Wine 1.6.2-20
but it does not work...
Thanks for letting me know. Maybe try to disable DEP, for this app. Also, does wine support directX 7? Wouldn't there be a license issue?
Should I interpret this as you asking me if the use of Wine is legal?
The version of Wine I use only simulates DirectX 9, but DirectX 7 games should work with DirectX 9.
Ok, I see, thx.
CSP Game Engine.. YES! :-)
THX ^^
I have a question, I noticed anything that mixes in real 2D (like Rect, Line etc.) in 3D mode gets extremly slow (7 fps etc?), eg. the CSP engine level editor, the particle editor but also eg. Markus Rauchs CSG modeller - is that just on my machine, or is it an all Win10 Dx10 and later rigs?
Yes, apparently 2D does take a big performance hit particularly when not use properly. I would use something like Draw3D or your typical 3D quads as 2D text/routines.
Thanks. Well, I just wrote the Pseudo2D thingy, and the real 2D line replacer. Seems I'm gonna fix the speed issues in the CSP ngn level editor after all. BTW, it is only the Line command, it is stupidly slow, 1000 lines go to 0.5 frames/s lol. (Windows thought it crashed, between frames^^)