A downloadable game for Windows

You are Joe Average who's been stalked by anonymous Forces for Years. Escape the dirty ol' Town, become an Agent of the HHS, infiltrate a  fortified Facility and uncover the Truth about your Arch Enemy, to finally wipe him and his Castle from the Face of the Earth for the Good of Humanity.

Classic FPS with some Adventure aspects.  This was the playable Reference Game of the CSP Game Engine V.10 in 2010. The Engine was developed from 2001 to 2010 and I post this here mainly for historical purposes. And because it's actually still playable. Sniper scope seems to be broken on todays Hardware, other than that it's working.

Warning: Don't use Fullscreen Mode in Win10, it may set window size of  apps to the previously chosen fullscreen resolution. That doesn't happen in windowed Mode, which is the factory setting. Yeah, really bad, sorry about it.

WARNING Spoiler

In Level 1 find money, buy a gun from Joe, kill the soldiers and find the key to the train station.

In level 2 stay alive and find the container on a train wagon. Go into it and press the red button.

In level 3, first room, the key sticks under the table (crouch). Find and kill Baron de Geldgier, killed easily by C4 pack, then activate termonuclear warhead, then run to helicopter.

Cheats:

_god, _ghost, _invisible, _cure, _allguns, _ammo, _cool

Note: the playable game is "blob_conspiracy_csp10.zip". The file "game_kit_csp10.zip" is the Level Editor with a very simple level example. The level editor is comparably user-unfriendly, compared to modern engine editors, so you probably better stick to Unity or whatever you prefer :).

Seemingly, modern DirectX has problems emulating real 2D, it gets really slow, which is the reason why the editor GUI is very unresponsive - you need to press buttons for a relatively long time. Other than that it still works well  (sure still has some bugs tho). Therefor I added misc tools for the engine, including a particle emitter editor that integrates into the game engine, and there is also FLE free landscape editor to make a mesh terrain with alpha splattered textures (smoothly blending seams), including automatic rock on steep slopes, a file patcher that can replace a string inside a file, slimshady that has a simple lightmapper and allows to put a level mesh together from various parts and save it as one mesh, plus some other tools

Note: An updated Version of the tools have been released:

https://jfkeo1010etc.itch.io/csp-game-engine-reloaded

StatusReleased
PlatformsWindows
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
AuthorjfkEO1010etc
GenreShooter, Adventure
Tags3D, csp, First-Person, FPS, Game engine, Level Editor, old-computer, Retro, Singleplayer

Download

Download
blob_conspiracy_csp10.zip 128 MB
Download
game_kit_csp10.zip 22 MB
Download
csp_misctool.zip 7.4 MB
Download
csp_engine_binary_update10b_2021a.zip 824 kB
Download
engine_binary_10c.zip 824 kB

Install instructions

Create a folder and extract the zip into. Run the exe.

Development log

Comments

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I use MX-15 Debian Jessie 32 bit

I have tried to start The Blob Conspiracy in Linux using Wine 1.6.2-20
but it does not work...

Thanks for letting me know. Maybe try to disable DEP, for this app. Also, does wine support directX 7? Wouldn't there be a license issue?

Should I interpret this as you asking me if the use of Wine is legal?

The version of Wine I use only simulates DirectX 9, but DirectX 7 games should work with DirectX 9.

Ok, I see, thx.

(+1)

CSP Game Engine.. YES! :-)

THX ^^

I have a question, I noticed anything that mixes in real 2D (like Rect, Line etc.) in 3D mode gets extremly slow (7 fps etc?), eg. the CSP engine level editor, the particle editor but also eg. Markus Rauchs CSG modeller - is that just on my machine, or is it an all Win10 Dx10 and later rigs?

(+1)

Yes, apparently 2D does take a big performance hit particularly when not use properly. I would use something like Draw3D or your typical 3D quads as 2D text/routines.

(+1)

Thanks. Well, I just wrote the Pseudo2D thingy, and the real 2D line replacer. Seems I'm gonna fix the speed issues in the CSP ngn level editor after all. BTW, it is only the Line command, it is stupidly slow, 1000 lines go to 0.5 frames/s lol. (Windows thought it crashed, between frames^^)