A downloadable game for Windows

Every now and then I find a mini-game I made a few years ago, but then forgot about it. This one was supposed to be the level 1 of a broader treasure hunting game, checking the area with a chopper, get aerial photos and find some ruins, while being attacked by dragons that exist - of course - only here, near Shambala.

The terrain is looping seamless, hence it is endless. The trees are a single surface mesh. This thing renders with playable framerate even on very old machines. However, it's just a mini-game.

I like the flight physics, and a great thanks to Kevin McLeod, who made the epic music (I remixed it to an epic-tunes medley)

Download

Download
treasure_of_shambala1.zip 8 MB

Install instructions

Extract in a folder of your choice, then run the EXE.

Comments

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Looks great. Just curious though, what specific code are you using for the long distance sprite trees?

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Don't remember exactly, but what I did was about: I calculated every potential tree location, also based on soil color (trees only on green), added a slight color variation and shading info. The entire visible forest is then created every frame, using precalculated tree data etc., depending on the distance and angle to the camera, that's a max of 32k tris AFAIR. Individual colors of trees use vertex color, and the entire forest mesh is single surface. Trees are just 1 triangle billboards, but part of a single surface mesh.

(+1)

I see, I thought you used some other library that's all..

looks great 👍

Nice! I love the endless terrain and the sky looks great, plays really smoothly and only 8MB!

I saw that this is made with Blitz3D - is endless/looped terrain possible in Coppercube?

Keys: "S" for Music On/Off, "C" for Cockpit On/Off, "M" for Maker Details, "A" to Restart, "I" for Info, "H" for Hover/Halt, "Space" to Fire, "Arrows" to move.

(1 edit)

Hey there, thanks. I guess yeah, this is made with LT terrain generator or something like that, but generally speaking you take a heightmap that tiles seamlessly. You'll work with 2x2 copies of it. When the player eg. passes Z 0.5 of size the terrain, you reset him to -0.5, which looks exactly the same. And do that on the X axis too. Player won't notice the change of location. Given FX and NPCs etc are repositioned as well, accordingly.

Great idea! Thanks.