Trees Tweaking Utility released
Fancy Procedural Terrain » Devlog
Trees Tweaking Utility for Fancy Terrain Generator FTG.
This tool can do the following:
- Load a trees mesh that was saved by Fancy Terrain Generator.
- Set the average vertex brightness of the vertices.
- Add a certain amount of random darkening to each tree individually.
- Make a certain amount of trees use a different part of the texture, resulting in an alternative, 2nd tree.
- Have above mentioned brightness and random darkening set individually for trees of type 1 and 2.
- Save the modified trees mesh for import in CopperCube.
Make sure to read the read me txt.
Files
ftg_trees_tweaker_rel1.zip 5.1 MB
Feb 18, 2022
Get Fancy Procedural Terrain
Fancy Procedural Terrain
Procedural Terrain Generator with Vegetation and Water
Status | Prototype |
Category | Tool |
Author | jfkEO1010etc |
Tags | blitz3d, cubemapping, lod, Procedural Generation, terrain |
More posts
- On Collision with TreesFeb 16, 2022
- Update V3dFeb 06, 2022
- Update aheadFeb 05, 2022
- Version 3c can save all meshes for CopperCubeFeb 04, 2022
- Save Terrain Mesh for CopperlichtJan 20, 2022
Comments
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BTW this contains the sourcecode, useful to save B3D meshes with masked textures.
nice one 👍 still would like to have some vertex color or alpha maps being saved from the generated texture splatting.
How's it going?
oh btw, I got my original account back.. :)
I'm fine, thx, hope you too.
This code uses vertex color, but has the alpha in the texture of the trees. The B3D saving code has some remarks, should be possible to mod it so it will use vertex alpha. In the CSP engine update there are some tools, one is a terrain splatting tool with up to 8 textures, with sourcecode, and can save B3D.
great, will look into this.. cheers. 👍
good!
btw, Game Jam 2023 is now on-going, perhaps you got something in there brewing that would make an interesting entry..
A lot around my head these days, but I'll see.