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Devlog
Fancy Procedural Terrain
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Devlog
Trees Tweaking Utility released
February 18, 2022
by
jfkEO1010etc
1
#3D, #WebGL, #coppercube, #copperlicht, #blitz3d, #vertexcolor
Trees Tweaking Utility for Fancy Terrain Generator FTG. This tool can do the following: - Load a trees mesh that was saved by Fancy Terrain Generator. - Set the average vertex brightness of the vertic...
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On Collision with Trees
February 16, 2022
by
jfkEO1010etc
As there may be some of you, actually using this tool, I want to provide you with some code for CopperCube, on how to implement fast collision response with the 1200 trees, and make them work in conju...
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Update V3d
February 06, 2022
by
jfkEO1010etc
As announced, here follows Update V 3d, featuring a more 1:1 conversion of the colors compared to when seen in the Generator: more contrast and color saturation. However the trees are still relatively...
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Update ahead
February 05, 2022
by
jfkEO1010etc
I though I let you know that I will most likely release yet another Update soon. In the previous versions, the meshes were looking darker, with less contrast and saturation in the WebGL target than in...
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Version 3c can save all meshes for CopperCube
February 04, 2022
by
jfkEO1010etc
This version is capable of saving the entire landscape including plants as a set of B3D meshes for CopperCube / CopperLicht.js. Make sure to read the read_me_first.txt. See also the latest WebGL demo...
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Save Terrain Mesh for Copperlicht
January 20, 2022
by
jfkEO1010etc
Fancy Terrain Generator Mod for saving Terrain Mesh for Coppercube and Copperlicht. This is a slightly modified Version of the original release. It skips certain optimation parts in order to be able t...
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