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Stress Test for Copperlicht.js

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Devlog

  • Update 3e: getting there...
    February 12, 2022 by jfkEO1010etc
    This is an update of the vital demo in WebGL of the output of the current Version 3d of the Fancy Terrain Generator, and integral part of it is the following notes, which act as a guide in order for y... Continue reading
  • Example for latest Fancy Terrain Generator output
    February 04, 2022 by jfkEO1010etc
    This latest version shows additional reed on coasts and riversides. It also shows a path that lacks of vegetation, using the optional roadmap.png for areas without vegetation. Furthermore it demonstra... Continue reading
  • Small yet significant update
    January 31, 2022 by jfkEO1010etc
    A tiny bug, that prevented the grass from being color-adjusted nicely to the ground has finally been fixed, showing how it supposed to look from the beginning: organic. Diffuse shades under trees now... Continue reading
  • Small update
    January 27, 2022 by jfkEO1010etc
    A number of things were optimized: Grass colors match better the ground. Although, some finetuning is still required. Terrain textures made brighter. Grass color saturation increased. Grass patches no... Continue reading
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